DERETH
Register (or claim) your world, prove you run it, and put its key in your server. Each
character joins on its own, with @dn on.
[federation] setting.
@dn verify typed by an Admin in game.
@dn verify <token>@dn admin block leafcullAn Adventurer@leafcull).
@dn admin unblock leafcull@dn admin block@dn admin unblock too: show this world's
blocks and its link to the network.
@dn admin global@dn admin global tradegeneral, trade, lfg, roleplay,
or off for none).
Operators sign in with Discord. The hub asks Discord only who you are, and keeps no Discord token.
A new world is listed nowhere until you prove you run it. Its key comes with it, shown once.
Worlds carried over from the community's server list belong to nobody yet. If one of them is yours, claim it: the listing stays as it is until you prove you run the world, then it's yours to manage.
Dismissing closes a report. Revoking also turns the network off for the world, stops its key, closes its claims and locks it; only the hub's command line unlocks it.